The University of Information Technology (UIT), Vietnam National University, Ho Chi Minh City, and VNGGames, a game publisher under VNG Group, signed a co-training program for the "Game Development on Roblox" module on 2/4.
This program marks the first time Vietnamese students can build and publish games to a global audience during their studies. By the end of 2025, Roblox is projected to have over 144 million daily users, making it a premier global platform for entertainment and game publishing.
The three-month course is scheduled to commence in september for 42 students from the Software Engineering Faculty. The entire curriculum will be developed and guided by 14 experts from VNGGames. Beyond theoretical knowledge, students will be led through the complete game lifecycle, from conceptualization and development to publishing. By the end of the course, each group will complete a game product and have the opportunity to publish it on Roblox.
![]() |
The University of Information Technology and VNGGames sign a co-training partnership. Photo: Diem Pham |
The University of Information Technology and VNGGames sign a co-training partnership. Photo: Diem Pham
Associate Professor, Doctor Nguyen Tan Tran Minh Khang, Vice Rector of the University of Information Technology, views this model as a way for students to learn through practical projects and establish a clear path to becoming professional game creators.
"We believe this is an ideal model for training and developing human resources for the game industry, which is a vital part of the digital economy," Khang stated.
Le Quang Tu Do, Director General of the Authority of Broadcasting and Electronic Information, Ministry of Culture, Sports and Tourism, noted that Vietnam had long missed opportunities to develop its game industry due to societal prejudice.
"Many people consider games to be something negative, harmful, time-consuming, and unproductive," he said.
The Director General highlighted that the global game industry's revenue is estimated at 200 billion USD, surpassing film, publishing, and digital content creation. The world recognizes gaming as a clean industry and an integral component of the digital economy.
He anticipates a shift in this perception, beginning with systematic human resource training for the game creation industry, exemplified by the university-enterprise partnership. If a game title is published, students have the chance to earn money, not just in Vietnam but globally. He remarked that this was an unimaginable prospect 30 years ago.
![]() |
Students from the University of Information Technology attend a seminar on human resources in the game industry, 2/4. Photo: UIT |
Students from the University of Information Technology attend a seminar on human resources in the game industry, 2/4. Photo: UIT
Le Nguyen

